A downloadable game

32.1656° N, 82.9001° W.

A red dash is spotted in the night sky above a dying, bitter Earth. North America has given birth to an unforgiving wasteland, and a foam of techno-worshiping desert tribes has boiled out of the landscape’s shattered bones. In the midst of the chaos, scattered pockets of civilization fight to reclaim normalcy among the wreckage. The city of Savannah, a once flourishing metropolis, has been newly repurposed as a respite from the unremitting heat. Fighting, however, remains a constant, with residents taking up crime, corruption, or vigilantism to survive.

In search of something greater than their broken lives, many individuals turn to the red, speckled light out of misplaced hope or unplaced obligation. What lies at the center of this mysterious incident? Is it redemption? Aliens?

Not even the maddest of Maxes could save these fools.

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Humans vs. Humans: Wasteland (HvH) is a Live-Action Role-Playing game that revolves around team-based combat using Nerf or alternative brand foam blasters. Over the course of multiple days, players can participate in faction-led missions, buy class upgrades with in-game currency, and unearth the secrets of the wasteland in a heavily detailed ARG.

Key Features:

  • Blast your way to victory as you compete against other players in ten, action-filled missions.
  • Team-based systems that reward cooperation. When peril lurks in every direction, it’s dangerous to go it alone.
  • Adaptable gameplay that encourages unique play-styles and multiple approaches. Do the talking directly or let your blaster say it for you.
  • Multiple factions looking for support. Pledge loyalty to a cause or bounce around for the best payouts.
  • A versatile perk system that allows you to play the game however you want. Want to be anarchist grunt that dual-wields swords? No problem! What about a medic that heals teammates from the sidelines? The choice is yours.
  • Purchasable equipment with in-game currency. Trade and barter with other players for the best deals. When everything has a price, even the shopkeeper might be open to bribes.
  • A fully fleshed out ARG. Not interested in fighting in missions? Help your team by solving puzzles outside of combat!

It’s like playing a video game in real life! No longer shall your cries in empty game lobbies go unanswered: when real people are interacting with you, they have to respond!

These .zip folders contain everything you need to run your own HvH: Wasteland game. Rule information, mission guidelines, story write-ups, concept art pieces, prop guidelines—it’s all there and more!

So what are you waiting for? Download HvH: Wasteland today!

Post-apocalyptic wastelands not your thing? Check out our other HvH game set in the Wild West right here.

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Staff:

Core Development: Dmitry Dubodel, Colton Olds, Roman Zaremba, Jesse Ruffin, Robert Wilder, Benton Pellet, Thao Hong, Joseph Ong
Producer: Dmitry Dubodel
ARG Development: Dan Beglov, Church Lieu, Dmitry Dubodel, Colton Olds
Art Director/Graphic Designer: Colton Olds
Artists: Andrealisse Lopez, Alex Shammas, Iana Anadenko, Andrew McKinney, Thao Hong, Robert Wilder
Special Thanks: Daniel Pomidor and the DAEMON team, Basha & Bashira Cole, Taylor Hankinson, Nicholas Gogal, Moira Burke, Roman Fruehan, Bobby Matsudaira, Philip Trainer, Katie Sullivan, Kyle Walker, Matthew Hanes, David Louder, Carly Lewis, Jayy O’Strander, Wyatt Johnson, Carson Einarsen, Albert Dantzer, Ephemeral Lights, Carlos The Broom, the creators of Humans vs. Zombies, the countless figures that ran HvZ at SCAD, the players, and everyone else who put up with us as we made this game.

StatusReleased
CategoryPhysical game
Rating
Rated 4.3 out of 5 stars
(4 total ratings)
Authorscadhvh
GenreAction, Role Playing, Shooter
Tagsarg, LARP, Multiplayer, Open World, Post-apocalyptic, Story Rich, Team-Based
Average sessionA few hours
LanguagesEnglish
AccessibilityColor-blind friendly, Configurable controls
MultiplayerLocal multiplayer

Download

Download
HvH 2018 - Wasteland.zip 376 MB
Download
HvH 2018 Promotional Material.zip 420 MB

Development log

Comments

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Is the dev team SCAD2018 named after Savannah College of Art and Design?

(2 edits)

Hey, Colton here! Yes, this game was created from a club we founded on campus. Everyone on the dev team went to SCAD at the time except Joseph, who transferred two years prior.